Sure, you’ll be thrown into combat here and there, but because there are no randomised loots to hope for, the combat sometimes makes it even more tedious to get to a point. It is a lot of running around and mostly going through the same area I’ve been into. It’s the only one thing I don’t really like – the amount of walking I have to do in the game. Unfortunately the side missions are just okay and I actually ended up only completing a few of them at the end – just because I can’t be bothered going back and forth after playing the game for some time. Your character doesn’t talk though (which is fine) and you can select between a few dialogue options with no branching stories. The dialogues are voice-acted and there are also cutscenes using the in-game engine, with your character in view (along with the armour set you are wearing). The main missions are quite fun to do and the story is quite engaging. Thankfully, the weapon sounds great and the gore (not too gorey) make things really fun once you start shooting and killing with the big guns. But there isn’t much excitement in wondering what kind of loot will you be getting from mowing down your enemies. Gameplay, as you can probably see from the gameplay videos, is as fun and exciting as it looks. I surely don’t expect a team of 11 can throw this in now (maybe The Ascent 2?) but it would certainly elevate the experience of playing The Ascent. There are no random attributes a la Diablo or Borderlands here. Each weapon can be upgraded to dish out more damage, but that’s about it. There are certainly varieties of weapons that you can collect from chests and enemies (energy weapons, shotguns, etc), or purchase from the weapon vendors. This makes you quicker to move while holding your rocket launcher so you can find cover quicker and rain rockets down from the safety of a wall (yes, there is a cover system). Like shooting an automatic weapon while running and gunning down your opponents? Make sure to equip a rifle and upgrade your Aiming skill (less spread) and Critical Hit Rate (making sure that one of those non-stop bullets can trigger critical hits).īut if you like to hold big weapons like a rocket launcher, make sure to spend the skill somewhere else like Balance. The Ascent is all about that fun, arcade shooting experience though so all the skills and things you can equip (like modules and augmentations) are all being made to complement that style and your preference. The design and the art are just breathtaking to behold – thanks to Unreal Engine 4 & NVIDIA RayTracing technology, plus the artistic touch of the designers & developers from Neon Giant.Īs far as RPG goes, there is a character creation phase, stats, and special skills that you can level up and assign to your character. My first impression when playing the game (or even while looking at the screenshots and videos before playing it myself) is how beautiful it looks. It’s mostly a single player game though, which is totally fine as I had a blast playing The Ascent on my PC and completed it on my own. The Ascent is an RPG, action-shooter game in third person (or top down view) that you can play solo (single player) or with up to 3 friends (coop). That game is called The Ascent and boy, the game takes many people by surprise. While the gaming world talks about CD Projekt RED’s game, a great cyberpunk game from an indie company consists of just 11 people slips under the radar. Sure, there were already a few games in that particular genre but we haven’t seen good ones in a while. The Ascent Review – After the success (or failure?) of Cyberpunk 2077, many have realised the thirst of being and playing in a futuristic cyberpunk world.
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